Canyon Run is a custom track created by GredMega. It is medium-sized and kept simple, where it is set in an autumn-high hot environment. This track is part of the following Custom Track Distributions :. Jump to: navigationsearch. By the same author: GredMega.

Personal tools Create account Log in. Beta 1. Beta 2. Improved KCL. Improved enemy routes.

CTGP Revolution

Updated course model. Added more decorative objects. Improved cameras. Update by Keiichi : Added alternate item route for shortcut.

Fixed respawn points. Update by Huili : Edited enemy route settings. Changed the amount of laps from 3 to 2. Update by Huili based on Beta 2. Centered minimap. Update by Huili : Removed unused files. Removed hard borders. Beta 3. Update by Cotni : Changed most of the road collision to gravity road. Made ramps more consistent. Edges of the road after the second turn and the final corner are now drivable. Remade minimap.Wiimm made his first private distribution in February After 2 more private distributions, the first public distribution was released in December The main goal of Wiimm's distribution was, and is, to play custom tracks online.

To realize it, all players must play the same distribution. Wiimm's way was to develop tools that can load a copy of an original Mario Kart DVD, patch it, and create a new custom track image. The main series is called Wiimms Mario Kart Fun. Because the main goal is playing online, some tracks are exchanged from one release to the next. The most important tracks stay in the distribution.

[MKW Fun 2020-02] All New Tracks

The following table shows all used tracks of the special distributions not MKW-Fun series made by Wiimm :. Jump to: navigationsearch. This page will give an overview about Wiimms Mario Kart custom track distributions.

Personal tools Create account Log in. Initially a private distribution for friends with 7 CT and 23 texture hacks. Updated to a public release with Wiimmfi support in December Initially a private distribution for friends with 30 CT and 2 texture hacks.

Updated to a public release with Wiimmfi support in January A private distribution for friends with 64 CT on 2 images. Wiimms Mario Kart Fun Wiimms Mario Kart Retro Wiimms Mario Kart Revival Special release with old CT. Wiimms Mario Kart Boost Wiimms Mario Kart N64 With Wiimmfi support. With Wiimmfi support and track name translation.It is released as a Riivolution distribution.

This page describes the outdated version 1. You find the most current version here. This distribution makes a modification to the race time limit on WFC. It has been expanded from 5 minutes toallowing longer tracks to be entered and played through to completion. The Nintendo servers have a hard limit of before they disconnect everyone, so it is impractical to increase the time beyondas the time advances even when looking at leaderboards.

If is reached, the pack forces you past the leaderboards quickly to avoid disconnection. The game will not save ghosts at all in order to try to prevent save data corruption and accidental overwriting of ghosts. Personal leaderboards are also not updated. This feature is only temporary as future releases will support ghost data saving in a much more secure way.

This distribution is the first to make use of custom menus to load custom course slots. The cup selection menu is modified with two buttons featuring arrows to the left and right of the main cups. When selected, these buttons cause the current on-screen cup buttons to be replaced with other cups, including custom cups, creating a scrolling menu system.

All custom tracks are stored inside custom cups. This distribution is capable of searching for random players to play custom tracks with. You can also join your friends who are playing CTWW, and they can join you. This feature is currently experimental, but seems to be working correctly. Please note that you run the risk of ban when using this feature, however no bans have been reported to date.

Credits to XeR for finding the required values to do this. More details available here. Blue Shells can now be held behind you like red shells.

They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if wheelie-bumped while holding a blue shell behind you it will fall away and disappear. Only one blue shell can exist at once, so even when it is held out behind you it will be impossible for anyone else to get one from an item box. There is a speedometer in the lower right hand corner of the screen.

This only works in single player mode.It is released as a custom homebrew application. It is also the first distribution featuring a custom channel.

mario kart fun vs ctgp

The source code for v1. As of version 1. This tracklisting is presented as temporary and may be subject to change.

How to install CTGP-R on vWii (NO HOMEBREW CHANNEL)

A list of new tracks that are ready to be included but are not yet included and tracks that need fixing to be included can be found on the track wishlist.

While the game may have visible tracks, there are two hidden tracks. These tracks may have been included in previous versions of CTGP-R and can only be accessed through a custom cup layout. How to unlock Star Slope. Distributions: CTGP 2.

mario kart fun vs ctgp

Jump to: navigationsearch. We're looking for help with the translations. You can help out at the Translation Project. By the same author: MrBeanvr.

By the same author: Chadderz. Category : Distribution. Personal tools Create account Log in. MrBeanvr and Chadderz. Blooper Cup. Mega Mushroom Cup. KevinVGRiidefiLuigivr. WineKeiichi Thundercloud Cup. GBA Broken Pier. GredMegaCotniTock. POW Cup.

DS Figure-8 Circuit. DS Waluigi Pinball. Yoshidude4Turbo Yoshi. GCN Daisy Cruiser. Bob-omb Cup.

mario kart fun vs ctgp

GBA Bowser Castle 4. Fake Item Cup.EDIT: My first featured post! Thanks everyone in this Amino, you are all great supporters! The online delay countdown starts after a user loads CTGP for the first time with an internet connection and let the verifying process go through, they don't have to click Wiimmfi to start the countdown. The SD can stay in the console without any file on it being deleted by console protection measures.

Connect your console to the internet before doing this. Go on your computer then navigate to www. Code will appear on your screen to execute boot. If you are stuck in Stage Builder where there is one stage loading and the exploit doesn't trigger, reset the software then go back to 7a5.

When the game loads, you will be in Barnett College. Walk to the Art Room through the Courtyardapproach the left character on the podium. When it zooms on him, choose the switch to option two silhouettes, staggered, with an arrow pointing between them. You are now in the batcave, take the elevator on the right side. Then in the trophy room, go to the upper corner and go through the door in order to enter the "Wayne Manor". Now you can select a character. Choose the last enabled one in the lowest row.

The channel will have to go through updates and a first run setup, this will take an hour or two. If you don't care about running an exploit again whenever you want to play CTGP-R, continue to step There are some bugs in the pack, check them out at chadsoft.

Did you like this guide? Comment below about what method you used and how it worked out! Don't forget to follow me for more advice on Mario Kart Wii hacking! This website saves cookies to your browser in order to improve your online experience and show you personalized content. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences.

Games that are exploitable: Super Smash Bros. Computer: 1. For custom channel music, add. If you don't want to have custom channel music no channel music skip this step.

Go to vWii mode.Racers complete a course alone as fast as possible using at most three mushroom items. The fastest times for these attempts are recorded on these pages and can be downloaded and reviewed in game from the CTGP Revolution Channel. We have records from different racers from around the world across leaderboards!

All times are automatically categorised by CTGP Revolution to differentiate between glitched, shortcut and no-shortcut time trials. CTGP Revolution also calculates the finish time of ghosts much more accurately than Mario Kart Wii, allowing rankings ties to be broken. CTGP Revolution also features 'staff ghost records' for every track, that provide a fun challenge for anyone to beat. The 'expert staff ghost data records' are intended to be significantly harder to beat than the ones in Mario Kart Wii.

CTGP Revolution also improves the interface to ghost replays in-game and also allows the saving of thousands of ghosts.

Mario Kart Wii features a prominent glitch in its code which allows players to complete a track using and unintended route.

Every track has a sequence of invisible checkpoints which are used to determine who is in first during a race. Of these checkpoints, a few are marked as 'key checkpoints'. In order to complete a lap, the player must enter all of the key checkpoints in numerical order, before returning to the start line.

A mistake in the game's code means that it is possible to skip crossing many of these key checkpoints if the player can get back to the final key checkpoint of the lap without crossing the start line backwards. When Time Trialling on CTGP Revolution, a player's time will be automatically categorised as a 'Glitched' time if they trigger this bug at any point during the race. These are placed on separate leaderboards so that both glitched and non-glitched times can be fairly compared to other similar times.

Separately from the start line glitch, several tracks feature shortcuts which are commonly referred to as glitched shortcuts often because they involve the character travelling 'through' walls. These bugs do still cause the player to travel through all of the key checkpoints, but they are almost certainly not an 'intended' route around the track.

For that reason, these are automatically categorised by CTGP Revolution as shortcut time trials and any time trial which does not use such a route is classified as no-shortcut. These are also placed on separate leaderboards so that they can be fairly compared to other similar times.

CTGP Revolution. Original Tracks. Categories - Glitch vs Shortcut vs No-Shortcut Mario Kart Wii features a prominent glitch in its code which allows players to complete a track using and unintended route.This websites uses cookies and JavaScript.

Both are needed for interactive content. Please read the Privacy Policy for details! Please activate JavaScript.

mario kart fun vs ctgp

JavaScript is used for many interactive elements of this website. Usage, match, console and player counters There are 4 counters for each month and region: usage counter Every time, a console enters a region, the counter is incremented. At every race start, the match counter is incremented, the number of consoles in the room is added to the console counter and the number of players 1 or 2 players at a console is added to the player counter.

And so you can select between 5 statistics: Classic usage counters of last 4 months Match counters of last 4 months Console counters of last 4 months Player counters of last 4 months All 4 counters of current month. AutoBan Detection Tool mkw-ana can detect cheats and other manipulations by analysing the traffic between the Wiis and the servers and is able to automatically ban players.

Each region owner can decide, what mkw-ana should detect and report to Wiimmfi: 'B' Basics Enable kicks with minimal bans for too large lags.

A start point analysis is also planned to detect wrong tracks wrong distributions. There is no reason to disable this protection. This is not impemented yet.

It can only used for distributions, which support the original tracks at the original slots. The dragable Spiny blue Shell is allowed.

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