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Give it a try. So you want to make a game? You have choices. But basically, your choices are determined by three constraints: What sort of language do you want to program in? What sort of platform do you want to deploy your game to? What sort of game are you making? Other times, you are constrained.
For PyGame, I am going to assume you gave the following answers to the previous 3 questions: You want to program in Python. Also, you already know Python. Teaching Python from scratch is not covered in this tutorial. You want to create a client app that can potentially be wrapped in a standalone executable. You don't care about playing it in a browser or on a mobile device. The game you want to create is graphical, but not 3D.
If this sounds like your situation, continue. If you're on windows, just get the Windows Installer. Installation is simple. Defaults are fine. Download PyGame Be sure to download the version that corresponds to the version of Python you downloaded just now and the version that corresponds to your operating system, of course. If you downloaded Python 2. If you're not on Windows, then you probably know what you're doing anyway.
Installation of PyGame is equally as simple as Python. Just go with the defaults.Pygame is an easy-to-use open-source program that lets people create a variety of programs.
1. Find the latest stable release version
This software uses Python programming language -- one of the easier languages for people to learn. Pygame is a free and open-source programming language library that employs Python. You can use the software to make multimedia applications, including those related to art, music, sounds, videos, games, and multimedia projects. One of the greatest advantages to this program is its ease of use while writing code. Although Python code is old, and its community is rather small, games are added to the website on a regular basis, and Pygame is included with most Linux downloads.
The code is extremely simple, and although some people appreciate this, Pygame uses a language that can create games but is not an actual game engine. The difference between the two names is the number of details that creators invest in the game. You'll perhaps notice that not many additions have been integrated within Pygame. SDL 2 became available inand around that time the company who developed SDL quit providing software updates.
As a result of all of this, you're better off using an alternative program to create multimedia applications. Given how old the software is, there are multiple alternatives that are easier to use and understand.
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Where can you run this program? This program is available on Windows, as well as any computer using Linux. Is there a better alternative? Should you download it? Call of Duty: Warzone An excellent release for hardcore fans! Houseparty A dynamic face-to-face social network! Granthika Worldbuilding made simple. Google Classroom Bringing the classroom home. Top Speed 2: Racing Legends Multiplayer and customization.
Asked 4 years, 3 months ago. Active 2 years ago. Viewed 6k times. I want to install pygame in python 2. Ahmad Ahmad 35 1 1 silver badge 8 8 bronze badges. Active Oldest Votes. Konstantinos Evangelidis Konstantinos Evangelidis 2 2 silver badges 15 15 bronze badges.
Untitled Untitled 1, 7 7 silver badges 19 19 bronze badges. Also, it says on the page: windows 64bit users note: use the 32bit python with this 32bit pygame.
I did your solve. I downloaded that file from that URL address and installed that. Do you have 32 bit python? Let us continue this discussion in chat.
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Decided not to do it for pygame 1. Virtual Mouse mode with relative mouse movements was fixed to how it was in pygame 1. Who also added a new pygame. All of the examples were tidied up.
Extra documentation was added, and things clarified. There's now 43 example files!! Cleanups like removing usage of from pygame. Also the examples are now formatted with the python code for-matter.
As part of the continuing code prose cleanups of the pygame code prose-base, we are now warning free on the clang C compiler on MacOS. Additionally warnings are now errors on the clang compiler when the robots check our code for us. We are also very close to zero warnings on different gcc versions, and Microsoft Visual C compiler too. We reached a new milestone with the 'LGTM' static analyzer. LGTM now checks new pull requests automatically, and helps us find some issues on pull requests.
The Coverity static analyzer rates pygame source code as having less defects than high quality code bases like the Linux kernel, OpenSSL, and libcurl. Strangely to me pygame is regularly trending on github as a C project. A lot of the cleanups were done by charlesejso thanks a lot for that! Oh, and a warning It's still scary AF. We have over 45, lines of python in pygame, andlines of C Some developer improvements include verbose mode to our test runner python3 -m pygame.
See the Hacking developer guide. Well, charlesej has you covered with the new Rect. This can also tell you where a line clips with a Rect. It was great to see the discussion on this as different people talked about API trade offs, and together came up with a very nice API. Thanks to mcpalmer for the discussion on the design, and also to thiagojobson who is now part of the pygame team on github! First time committer hnrkcode fixed how comments are displayed on the website.
Also thanks to for a doc fix. Speaking of new committers, galexandreg helped out fixing the pygame. We don't have pygame building on it yet, but hopefully soon it can join our other ROBOT builders like the power pc one.
In distro packaging news, FreeBSD now has pygame 1. Which is great, because it stuck around at 1. Thanks to Wen, and Nathan in maintaining it there.
See the giant list of pygame packages in different distros. No one seems to have packaged a pre-release of pygame 2 yet.
Please enable it or use sftp or scp. You may still browse the files here. You seem to have CSS turned off. Please don't fill out this field. Python 3. For pygame 2 anyway. Decided not to do it for pygame 1. Virtual Mouse mode with relative mouse movements was fixed to how it was in pygame 1. Who also added a new pygame. All of the examples were tidied up.
Extra documentation was added, and things clarified. There's now 43 example files!!
Cleanups like removing usage of from pygame. Also the examples are now formatted with the python code for-matter. As part of the continuing code prose cleanups of the pygame code prose-base, we are now warning free on the clang C compiler on MacOS.
Additionally warnings are now errors on the clang compiler when the robots check our code for us. We are also very close to zero warnings on different gcc versions, and Microsoft Visual C compiler too. We reached a new milestone with the 'LGTM' static analyzer. LGTM now checks new pull requests automatically, and helps us find some issues on pull requests.
The Coverity static analyzer rates pygame source code as having less defects than high quality code bases like the Linux kernel, OpenSSL, and libcurl. Strangely to me pygame is regularly trending on github as a C project. A lot of the cleanups were done by charlesej, so thanks a lot for that! Oh, and a warning It's still scary AF. We have over 45, lines of python in pygame, andlines of C Some developer improvements include verbose mode to our test runner python3 -m pygame.
See the Hacking developer guide.Enemy AI is an important aspect of any game.
Graphics, story, and music can all be drowned out if your game contains some wonky or useless AI or gameplay. Sometimes graphics takes a backseat and the developer can create a memorable experience from gameplay and simple graphics. Try and think about what adventure you want them to have and put yourself in their shoes.Pygame Tutorial - 2 - Creating our first Game Window
The AI in games has gotten better over the years and will continue to improve. There have been some amazing games recently with fantastic and seemingly intelligent AI, or with experiences that adapt to the player based upon their decisions within the game.
In Part 1we talked about getting setup in Pygame and different types of movement styles, and in Part 2we discussed how to import images. Create enemies, load multiple enemy sprites, and detect to see if they go out of bounds. We will also begin to build simple AI for the enemies. In Part 2we loaded and drew the image to the screen. This time we are going to create a Player class like we did back in Part 1. Using the arrow keys, the player will be able to move left, right, down and up.
What do we want our gameplay to be like? Space is a vast empty, uh, space with planets, stars and asteroids. We are going to create a game where our lonely ship is flying through an asteroid field, dodging or shooting down asteroids and other enemy ships.
In this post we will discuss how to implement the asteroids and get the ship moving. In future posts, we will add more realistic movement to them. They are all of different sizes, shapes, colors, and textures to create a little more visual realism in our game.
1. Find the latest stable release version
In line 1we create an empty list that will hold all of the asteroid images. Note in line 11 how path. At the top of our file, add the os module:. Asteroids are spawned above the game window in line 10 and then move down the window towards our ship. Above the while True main game loop, add code that will create asteroids and hurl them towards the ship.New SDL2 functionality. Making an instrument, Free and Open Source. Demonstrating the app for a pygame presentation at an Open Source diversity event in Berlin Working on a project that uses pygame 2 has been good for me to push features forward.
Music making and performance app for pygame 2, looping and mixing sounds recorded in the microphone. I think I learnt a lot from that event about making projects more accessible to people, and made some contacts with people from other projects and communities.
For contributors, I've written about how to debug pygame and other python extensions with gdb. These will be tested and then merged into the pygame contributors guide. Python, Cython Pyrexand C. What language to use when? A summary. I'm excited that Cython will allow us to speed up sprite. It's one of the " Four new pygame things for slow computers.
How to document with Cython? How do we use the documentation from inside a. Using projects to guide development. But also, I've been working on fixing issues with ' solarwolf ' as a test game. The first 'game' using pygame 2. A community game.
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Unknown said…. I noticed a post here about SDL 1. Are you still looking into SDL 1. Post a Comment. Popular posts from this blog post modern C tooling - draft 6 - November 06, Contemporary C tooling for making higher quality C, faster or more safely.
So now that it'sI guess we're in the post modern era? Welcome to the post modern era. Read more. Many sources and relevant documentation is linked to. Your database is first. But can PostgreSQL be second? It's not uncommon for groups to use the right tool for the job.
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